Freelance Audio Lead — Psychological Horror Game (Unreal Engine 5)
Freelance Audio Lead — Psychological Horror Game (Unreal Engine 5) Indie studio. Small team. We're building a psychological horror game in UE5 — puzzle-driven, targeting PC/console/VR/mobile. The world is quiet, deliberate, and unsettling. Sound is not decoration here; it's half the game. We're looking for a freelance Audio Lead to own the full audio pillar end-to-end. What you'd own Sound design (ambiences, creature/character vocalizations, mechanical/environmental SFX, UI) Original music — adaptive, restrained, tension-forward VO direction and editing (small cast, performance matters more than volume) In-engine implementation in MetaSounds Mix and mastering You should have Demonstrable game audio work — shipped credits are great, but unshipped projects, jam games, student work, or strong personal pieces are equally welcome Hands-on Unreal Engine experience — not just delivering assets, but wiring them in Solid MetaSounds chops, or strong UE5 audio fundamentals and the appetite to go deep on MetaSounds A reel or portfolio that shows range across SFX, music, and implementation Bonus Horror or atmospheric genre experience VR audio (spatialization, attenuation tuning) Adaptive/interactive music systems Logistics Freelance, contract-based, project-scoped Remote, async-friendly NDA required before we share the title and design docs Rate: open to discussion — please share your day or project rate when you apply To apply Send a reel or portfolio and your rate expectations. We're a small, technically curious team that cares about audio as a first-class discipline. If that resonates, we'd like to hear from you.
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