Freelance Game Trailer Editor (UE5 / Gameplay-Focused)
About us We are Litio Games , an indie game studio founded in 2024 around a team of passionate developers and artists who are looking for a challenge. We are currently deep in production on our flagship title, bringing a professional and technically rigorous approach to the indie horror space. Our primary focus is PARAXIMA , a 3-player psychological horror game built on Unreal Engine 5 . It focuses on a "paranormal investigation" experience that prioritizes "Systemic Horror," where the environment observes and reacts to player behavior, and asymmetric co-op mechanics. We are looking to participate in Steam Next Fest in June 2026 , to be immediately followed by our Early Access launch . Our vision We are preparing for Steam Next Fest and our Early Access launch . We need a 60-90 second trailer that highlights our Grounded Realism and Neo-Noir aesthetic. The trailer should be a "true-to-game" experience, consisting of 70-80% gameplay , with the remaining 20-30% dedicated to mood-setting in-engine cinematics. What we're looking for We are seeking a high-end Trailer Editor to craft our flagship launch trailer. You will take our library of gameplay and expositional shots and turn them into a high-tension narrative that explains our gameplay loop via unique selling points. Responsibilities Editing: Create a 60-90 second trailer that balances high-intensity gameplay with fundamental atmospheric world-building. Storyboarding: Work with our team to define the "hook" and the narrative flow of the trailer. Capture Support: Direct or request specific gameplay captures or keyed animations from our dev team to fill narrative gaps. Timeline Final Delivery: May 25th, 2026. Launch Date: June 1st, 2026. Requirements Proven experience editing trailers for the indie games (horror would be a huge plus). Mastery of pacing, rhythmic editing, and "gameplay-first" storytelling. Familiarity with Unreal Engine 5 (you won't necessarily be building scenes, but you must understand the visual language of the engine). Ability to handle a high-velocity sprint with a fixed deadline.
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