Senior Site Reliability Engineer
What You'll Do Platform & Infrastructure Design, build, and operate scalable multi-cloud and hybrid infrastructure using Terraform, Pulumi, and GitOps workflows (ArgoCD, Flux). Own Kubernetes platforms (EKS, GKE) end-to-end cluster lifecycle, multi-tenancy, networking (Istio, Cilium), and autoscaling. Push progressive delivery patterns (blue/green, canary) across game service deployments. Observability & Reliability Build and run the full observability stack: Prometheus + Grafana + Datadog. Define SLI/SLO/error budget policies and build alerting that cuts through the noise. Lead chaos engineering exercises to surface failure modes before players encounter them. Drive incident response and post-mortems with a focus on systemic fixes and real follow-through. Automation, Security & Developer Experience Eliminate toil through self-service provisioning, automated remediation, and intelligent scaling. Harden CI/CD pipelines (GitHub Actions, Jenkins, ArgoCD). Embed security at the platform layer through secrets management (PasswordState, 1Password, and AWS Secrets Manager) and policy-as-code (OPA/Gatekeeper). Leadership Promote SRE practices across 2K studios through reliability reviews, runbooks, and embedded collaboration. Shape architectural decisions and author engineering RFCs that move the platform forward. Required Qualifications Experience: 5+ years in SRE, Platform Engineering, or equivalent infrastructure work at production scale. Kubernetes: Deep experience in cloud environments (EKS or GKE preferred), including networking, storage, and multi-cluster patterns. Infrastructure as Code (IaC): Strong proficiency with Terraform and/or Pulumi; hands-on with Helm, Terragrunt, and GitOps tooling (ArgoCD or GitHub Actions). Environments: Experience with modern and legacy tech, including AWS, GCP, VMware, and Bare metal servers. Configuration Management: Server configuration using Ansible, Puppet, and AWS Systems Manager. Observability: Experience with Datadog, Prometheus + Grafana, and OpenTelemetry; fluency in operationalizing SLI/SLO/error budgets inside engineering teams. Software Engineering: Production-quality code in Go, Python, or TypeScript for tools, automation, and internal libraries. Systems & Networking: Solid understanding of Linux internals, TCP/IP networking, DNS, and TLS proven enough to debug at the system level. Incident Management: Incident response and post-mortem leadership with a track record of systemic follow-through. Preferred Qualifications Live-service game or large-scale consumer internet experience dealing with millions of concurrent users. Deep knowledge of Service mesh (Istio, Cilium) and advanced Kubernetes networking. Experience with FinOps and managing resources efficiently at cloud scale. Experience with AI and Agentic Development. Cloud certifications (AWS Solutions Architect, GCP Professional Cloud Architect, CKA/CKS, or equivalent). Experience mentoring SREs or leading reliability working groups. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. #LI-Hybrid
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