Senior UI Artist - Big Farm Homestead
<p><a target="_blank" href="https://www.newmoonproduction.de/"><span>New Moon Production</span></a><span> is a remote working Hamburg based studio, bringing new and exciting games to the market. Since 2016 we have released multiple games on many different platforms including </span><a target="_blank" href="https://www.newmoonproduction.de/big-farm-mobile-harvest/"><span>Big Farm: Mobile Harvest</span></a><span>, enjoyed by a quarter million players daily, the much beloved </span><a target="_blank" href="https://www.newmoonproduction.de/sunshine-island/"><span>Sunshine Island</span></a><span>, and our newest farming sim Big Farm Homestead.</span></p><p><span>The “BIG! franchise” is made up of 100+ highly talented individuals from all over the world. We believe that only the best employees can create the best products through teamwork, expertise and bringing together different ideas. Since 2021, New Moon Production has been part of </span><a target="_blank" href="https://www.stillfront.com/en/"><span>Stillfront Group</span></a><span>, one of Europe’s leading game publishers with a strong focus on long-term IP growth.</span></p><p><span>Our Big Farm Homestead team is looking for a skilled Senior Technical UI Artist with a sharp artistic eye and strong experience in Unity Engine to kick ass turning creative ideas into polished, production-ready interfaces! You will own the UI end-to-end: from wireframes and flows to original icons, illustrations and key art, all the way through to in-engine integration. You’ll bridge the gap between design, art and engineering, and make sure every screen our players see is beautiful, intuitive and runs smoothly on mobile. BFH shares its codebase and many systems with our sister game Sunshine Island, so a big part of the role is working closely with the SI team - understanding their UI designs, adapting them thoughtfully to BFH’s audience and visual language, and feeding learnings back the other way. Apply now!</span></p><h4><span>YOUR MISSION</span></h4><ul><li><p><span>Take end-to-end ownership of UI for features and live ops content: wireframes, mock-ups, user flows, prototypes, original icons and illustrations, final visuals, and in-engine implementation</span></p></li><li><p><span>Craft polished, on-brand UI art from scratch: icons, illustrations, banners, offer images, event key art and other custom visual assets that make screens feel premium and lovingly hand-made</span></p></li><li><p><span>Work closely with our sister game Sunshine Island: understand their UI designs and underlying intent, adapt them to BFH’s audience and visual language, and share learnings back with the SI team</span></p></li><li><p><span>Integrate UI into Unity yourself - building and wiring prefabs, anchors, layouts, responsive scaling - in close cooperation with programmers and tech artists</span></p></li><li><p><span>Bring UI to life with animation in Unity (Timeline, DOTween, Animator) to create polished transitions, feedback and juice</span></p></li><li><p><span>Maintain and extend our UI design system - including the icon and illustration library - to keep visual and interaction consistency across the product</span></p></li><li><p><span>Apply UI/UX best practices for mobile devices and advocate for the player across the team</span></p></li><li><p><span>Collaborate closely with game design, art, balancing, QA and engineering - challenging UX where it can be better, and unblocking others when UI is the bottleneck</span></p></li><li><p><span>Keep an eye on the latest tooling (including AI-assisted workflows) and bring improvements back to our processes</span></p></li></ul><h4><span>YOUR BACKSTORY</span></h4><ul><li><p><span>Several years of professional experience in UI/UX design and UI production in the mobile gaming industry</span></p></li><li><p><span>Strong artistic skills with a portfolio of UI artwork: original icons, illustrations, banners and event/offer visuals you have produced from concept to final asset</span></p></li><li><p><span>Proven hands-on experience integrating UI in Unity (UGUI, prefabs, anchors, layouts, responsive scaling for mobile)</span></p></li><li><p><span>Strong UI animation skills in Unity using Timeline, DOTween, Animator or equivalent</span></p></li><li><p><span>Proficient in Figma for design, handoff and design-system work</span></p></li><li><p><span>Expert-level proficiency in Adobe CC (Photoshop, Illustrator) - able to deliver high-quality icons, illustrations, banners, offer images and marketing-adjacent UI art that meets the visual bar of a polished mobile game</span></p></li><li><p><span>Comfortable with Git (or equivalent VCS): branching, merging UI assets, resolving conflicts without drama</span></p></li><li><p><span>Excellent communication skills in English and a strong collaborative mindset - able to work effectively across disciplines and time zones, explain technical trade-offs to non-technical stakeholders, and proactively raise issues early</span></p></li><li><p><span>So
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