Technology Engineer (Retro Studios)

Nintendo Austin, TX, United States Publicerat 26 juni 2026
full_timeonsitemid
job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. SUMMARY OF REQUIREMENTS: Strong foundation in C/C++ skills. Strong understanding of linear algebra, calculus and 3D mathematics. Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work. Excellent communication skills and a desire to work in a collaborative environment. Strong debugging and analytical skills Experience working independently and comfort with self-direction. Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming. 0–2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work. PREFERRED SKILLS Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems. Experience with crash dumps and disassembly. Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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